Haunted House - a group AI experiment
My role in this project.
This is yet another group project that I had during my study at the Hanze University of applied science. This time the goal of this course was to make a game where the player does not play but looks at 5 AI duking it out against each other. This was yet again made with a group of 5 people.
I had three jobs in this project. The first one was to make a map. This map was quite simple, and I did not do much iterating on this map. I moved only a few objects because the AI got stuck on them.
The second job was to create a killing effect for the game. This was made using unity's particle engine.
And the third and the thing I spent the most time on was making the AI itself. A simple AI integrated into the AI framework that another person in the group made. If you want to look more into the source code of my AI, then look no further than the gallery below this paragraph
The Following is a random round of this experience
My character is the reaper
Software used
Unity
JetBrains Rider
GitKraken