Graduation project: AR Smoke Development
Graduation project for fire department north Netherlands and Lectorate of User Centered Design at the Hanze university of applied science
Designer
Programmer
AR
University
Project status
Status: Finished
Type: Graduation project
Engine: Unity
Plugins: Meta Toolkit (MRUK)
Description
This project served as my graduation thesis and aimed to answer the following research question: Are current mixed reality technologies capable of generating smoke to aid in fire prevention and BHV training, as perceived by firefighters?
During the project, I developed an application that simulates smoke within a mixed-reality environment, incorporating elements from the physical room itself. This application is designed for the new Meta Quest 3 and utilises the recently released Depth API on the headset. Additionally, the application features a countdown timer that resets the simulation once it reaches zero.
During the development I encountered several different issues like the depth API not working or developing an application for a device where not a lot of tutorials had been released for
Full Walktrough
Gameplay
Goals for the project
The goals for the project were the following
To graduate from the Hanze university of applied science
To make a mixed-reality application
To use as little pre-made assets as possible
To use the unity particle system
Play the game!
Alright, now that’s been said. Here is the link to try out the application itself (Warning it needs a Meta Quest 3)
ERROR NO LINK YET!