GARRY: Humanity is the issue
Robots have designated that humanity must die
Designer
Solo
University
Programmer
Project status
Status: On Ice
Type: Course project / private project
Engine: Unity
Plugins: Probuilder, Emerald AI, VRIF
Description
This project started as a small passion project to see how much I could create with Unity in VR using as many plugins as possible to make the city better at all costs I have available in my library. In the end, I came on an idea for GARRY. The reason why the robots went rogue is that they were given a deriffitive to make the city better at all cost. and the GARRY AI decided that humans were the main issue and went on a full-on rampage
The Demo itself is a small Demo segment where the player goes trough a small hallway while slowly being introduced to the world. there is also a small combat segment. the project was also in the work to have working shooting back robots and an assault rifle. but thanks to lose of intrest and the increasing workload from my univursity I have decided to put the project on ice.
Yet the demo works using PCVR. This project was also adopted into the course narrative design one of the art works made for the story is seen in the gameplay section of this page.
Beatchart
Gameplay And Beatchart
Demo Level
Goals for the project
The goals for the project were the following
To try to use as many plugins as I could
Mastering GitHub to make sure that the project can be kept in sync
Do some playtesting with vr
Pass the course Narrative Design