GARRY: Humanity is the issue

Robots have designated that humanity must die

Designer

Solo

University

Programmer

Project status

Status: On Ice
Type: Course project / private project

Engine: Unity

Plugins: Probuilder, Emerald AI, VRIF

Description

This project started as a small passion project to see how much I could create with Unity in VR using as many plugins as possible to make the city better at all costs I have available in my library. In the end, I came on an idea for GARRY. The reason why the robots went rogue is that they were given a deriffitive to make the city better at all cost. and the GARRY AI decided that humans were the main issue and went on a full-on rampage

The Demo itself is a small Demo segment where the player goes trough a small hallway while slowly being introduced to the world. there is also a small combat segment. the project was also in the work to have working shooting back robots and an assault rifle. but thanks to lose of intrest and the increasing workload from my univursity I have decided to put the project on ice.

Yet the demo works using PCVR. This project was also adopted into the course narrative design one of the art works made for the story is seen in the gameplay section of this page.

Beatchart

Gameplay And Beatchart

Demo Level

Goals for the project

The goals for the project were the following

  • To try to use as many plugins as I could

  • Mastering GitHub to make sure that the project can be kept in sync

  • Do some playtesting with vr

  • Pass the course Narrative Design

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